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Fox security breach leads to YouTube Subpeona

In what appears to be a security breach at Twentieth Century Fox, a YouTube user gained access to copies of episodes of their hit show “24″ and made them available on the video sharing service, before the broadcast airing.  Fox has served Google’s YouTube video-sharing service a...

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Moving Millions of Advertising Dollars to Online – Pepsi drops Super Bowl for social media

Posted by Mark Levy | Posted in Advertising, Social Media | Posted on 30-12-2009

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In what will be called one of the most monumental milestones in TV and broadcast media’s battle with the Internet for content, viewership, and advertising, Pepsi has decided not to join the Super Bowl's massive advertising spectacle this year, instead opting to place its money along strategically placed spots on social media sites and platforms.

This is the first time in 23 years that Pepsi’s high-production spots won't be found in the commercials for the biggest sporting event of the year. Between 1999 and 2009, Pepsi spent over $142 million on Super Bowl ads, but that number won’t be growing anymore come February, according to ABC News.

Instead, Pepsi will put over $20 million into The Pepsi Refresh Project, a social media advertising campaign set to launch in 2010. On January 13, Pepsi will begin accepting requests from the community for project proposals by which Pepsi can “make the world a better place.” The winning project by number of votes (voting starts February 1) will receive up to $20 million to make the project a reality.

Razorfish Digital Outlook Report 2009

Posted by Mark Levy | Posted in Advertising, Messaging, Mobile Marketing, Social Networks | Posted on 29-03-2009

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Razorfish, one of the largest digital marketing companies in the world, declared in its fifth annual Digital Outlook Report that television has morphed from a mass distribution channel to a collection of interactive and personal experiences. The report,  provides insightful industry commentary on topics such as the future of TV and Social Influence Marketing™ and examines media buying, planning and distribution trends from the past year.

Razorfish publishes the report to help marketers make smarter choices about their digital media spend and investments in digital marketing channels.

“Marketers have been talking over the past few years about the long tail of the Internet, but now we are seeing the development of a long tail of television,” said Terri Walter, vice president of emerging media at Razorfish. “TV is alive and well, but the viewing experience is moving from mass to niche in terms of both audiences and programming as consumers divide their time between computer screens, TV sets, mobile devices, gaming systems and set-top boxes. As viewership fragments, advertisers must find a way to adopt their messages to smaller, but potentially more valuable audiences.”

Overcoming Barriers in Mobile Advertising

Posted by Mark Levy | Posted in Advertising, Mobile | Posted on 26-09-2008

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The US mobile internet now has a large and diverse enough user base to support wide-scale mobile-marketing efforts, and mobile web users are 60% more likely than data users to be open to mobile advertising, according to a report from Nielsen Mobile.

Among the report?s other key findings:

* The US, UK and Italy are leaders in mobile internet penetration, with 15.6% of mobile subscribers in the US, 12.9% of subscribers in the UK and 11.9% in Italy actively using the mobile internet; New Zealand (1.6%) and Indonesia (1%) have the lowest mobile internet penetration rates:

Cell Phones Still Hot; More Mobile Advertising Proposed

Posted by Mark Levy | Posted in Advertising, Mobile, Research | Posted on 12-06-2008

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Cell Phones Still Hot; More Mobile Advertising Proposed

Although a new Harris Interactive study reveals that over one-third of consumers say the dire economy will not affect their spending habits,  the 60 percent of consumers who will limit their discretionary spending will curtail going out to restaurants (74 percent) and limit their purchase of electronics (71 percent). 41 percent of consumers, however, have no plans to stop or cut-back on the purchase of cell phones, making it an increasingly viable advertising channel.

To many, it seems the use of mobile phones has become an indispensable part of their lives. People are actually severing ties to land lines with increasing frequency. According to a new study from the National Center for Health Statistics, notes the report, 16 percent of U.S. homes are using wireless phones exclusively

Report – Spending on Alternative Media

Posted by Mark Levy | Posted in Advertising, Research | Posted on 28-03-2008

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From Kenradio.com 

Spending on alternative media in the US jumped 22% from 2006 levels to reach $73.43 billion in 2007, and that rapid growth is expected to continue in 2008 despite a slowing economy. Alternative media, including 18 digital and non-traditional media segments, accounted for 16.1% of total advertising and marketing spending in 2007, up from only 7.9% in 2002 , according to a new report from PQ Media. By 2012, we anticipate one out of every four dollars spent on advertising and marketing will be earmarked for alternative media. Alternative media spending grew at a compound annual rate of 21.7% from 2002 to 2007.

Ads in Games

Posted by Mark Levy | Posted in Advertising, VideoGames | Posted on 27-10-2007

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From Kenradio.com

Video Games have emerged as a main-stream entertainment medium that generates worldwide revenues of about $25 billion in hardware and software sales. Surpassing box office revenues, movie rentals, book and music sales, Video Game revenues reached $12 billion in the US in 2006, according to a study by Interactive Advertising Bureau.

* Over 40% of households have a video game console system
* Over 120 million people play video or computer games in the U.S.
* Personal Computer Gamers are expected to reach 80 million in 2007 and up to 99 million in 2012
* Console/Online gamers is expected to reach 6.9 million in 2007 and up to 18.5 million by 2012

The integration of online games across all hardware platforms has resulted in the emergence of advertising as a significant revenue driver for the games industry. Overall game-related ad spending will grow from $370 million in 2006 to more than $2 billion by 2012. In-game advertising expenditure is widely expected to accelerate the fastest. Predictions show more than $800 million – $970 million in spending by 2012.

Agencies Warned: In Digital Media, Change Or Die

Posted by Mark Levy | Posted in Advertising | Posted on 22-03-2007

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FROM MEDIAPOST.COM

DEVELOPMENTS IN DIGITAL MARKETING AND media are happening at such breakneck speed that marketers must prepare to navigate them–or be left behind. The same goes for the agencies that advise them. But the consensus among a panel of experts appearing at OMMA Hollywood earlier this week is that they’re not ready, not by a long shot.

“Agencies aren’t prepared for where things are going,” said Tim Hanlon, senior vice president-Ventures Group, at Publicis Groupe’s Denuo. Hanlon was, by far, the most strident of the group. Agency silos, he said, remain the order of the day, referring specifically to the relationship between brand and direct response media.

“Consumers, especially younger ones, if they see something in any form of media, they’re going to want to go further with it,” Hanlon said. “Agencies should be de-siloing to make that TV expression both a branded and DR vehicle,” whether it’s a TiVo vehicle or a telescope unit, “a little TV with a DR component,” adding: “Is that the direct marketing agency’s responsibility or the brand agency’s? I think it’s both, so why do have two separate groups?”

Good question. The role of the agency will need to change, given the rise of online-based ad auctions, hyper-local media planning and buying services, like SpotRunner and Spotzer, and other emerging media planning platforms.

“Google showed us that search and targeted ad messaging is not only a viable business, but a gargantuan business,” Hanlon said. “The holding company model missed it. Now they’re scrambling to be experts or to acquire this skill.” Hanlon noted Publicis’ acquisition of Digitas late last year.

Hardee’s Tests Cell Phone Coupons

Posted by Mark Levy | Posted in Advertising, Mobile | Posted on 08-03-2007

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The Indianapolis Star

Fast-food retailer Hardee’s is among the companies testing coupons that are downloaded to customers’ cell phones. The test, which is being conducted in Indianapolis and St. Louis, offers coupons for chicken sandwiches, breakfast biscuits and chili cheese fries.

In order to get the coupons, customers have to go to www.cellfire.com, check the compatibility of their cell phone with Cellfire, and enter their phone numbers and e-mail addresses. They then receive a text message with a link to download the Cellfire application. After launching, they can locate coupons stored under the names of participating companies. After clicking “use now” when the appropriate coupon appears, they show the coupon code to the cashier.

Microsoft’s in-game ad rev. sharing plan

Posted by Mark Levy | Posted in Advertising | Posted on 08-02-2007

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Microsoft Casual announced a plan to share a percentage of in-game advertising revenue from its MSN Games with casual game developers. The new Ad-Share Program is designed to spur innovation in the casual games space and provide an additional stream of revenue to developers. The company estimates developers of the top five games could share up to $250,000 annually, based on current in-game advertising revenue rates.

“Casual game developers traditionally operate on a limited revenue model, typically receiving a set fee from downloadable titles or a small royalty associated with game subscriptions,” said studio manager for Chris Early. “Now, by sharing in-game advertising revenue, we’re allowing a more diversified business model that gives our partners more resources to create new, innovative titles for the 13 million people we see every month on MSN Games.”

Music Labels in Video Ad Deal with Google

Posted by Mark Levy | Posted in Advertising, Music | Posted on 26-01-2007

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Google is getting ready for a re-entry into video advertising. It’s taking its first steps by joining hands with some of the biggest names in the video industry. Google AdSense ads can now display music clips from Warner Music Group and Sony BMG Music Entertainment.

During the next four weeks, Google will allow users to use AdSense in their websites and choose from a selected playlist of songs to play in their web site. These music videos will be accompanied with advertising.

Content Models For The Digital Media Age

Posted by Mark Levy | Posted in Advertising, Mobile | Posted on 16-01-2007

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James Quintana Pearce of MocoNews.net reports on The Trendsetting Digital Media Initiatives panel at NATPE this week… it was moderated by Raja Khanna, Founder & COO of QuickPlay Media and included Scott Mills, CFO & President of BET Digital Media; Blair Westlake, Corporate Vice President of the Media, Content & Partner Strategy Group at Microsoft; and David Poltrack, Chief Research Officer at CBS Corporation.
Some quick takeaways from the panel:

The Digital Consumer: Digital & Mobile Media Trends in 2007

Posted by Mark Levy | Posted in Advertising, HDTV, Mobile, Music, VideoGames, What's New | Posted on 08-01-2007

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What will they think of next?

Posted by Mark Levy | Posted in Advertising, Cool Products, File Sharing, IP Telephony, IP Video, Music, VOD, Virtual Worlds | Posted on 29-12-2006

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Some digital media heavyweights and pundits chime in on their visions for 2007

Napster in 1999. MySpace in 2004. YouTube in 2006. Experts from the tech community look ahead to the innovations that will change how we work, play and communicate in 2007.
by STEVE BALLMER; NED SHERMAN; RAFAT ALI; KEVIN WERBACH; CHRIS ANDERSON; HANK BARRY; JOHN BROCKMAN

December 28, 2006 LATIMES.COM

The Crystal Ball: What’s Ahead in Ads

Posted by Mark Levy | Posted in Advertising | Posted on 28-12-2006

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Published: December 29, 2006 NYTIMES.COM
Some of the most common scenes for 2007 that advertising executives see in their crystal balls.

Nielsen: Here Are Media’s Most Popular Top Ten Lists 2006

Posted by Mark Levy | Posted in Advertising, Mobile, Music, Top 10s | Posted on 27-12-2006

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Submitted by jay on December 20, 2006 – 6:26pm.

Nielsen Media Research released on Wednesday a year-end look at the most popular media trends among Americans during 2006. We have put the full list for you right here. It is the first time the Nielsen companies have released a compilation of “Top 10’s” for the Nielsen brands on all media, including Television, Movies, Videos, Music, Mobile, Internet, Books and Advertising Trends. Study these lists carefully. I’m sure there are many conclusions to be drawn, but they also give rise to questions. What do you think of the most cited Wikipedia entries 2006 being Web 2.0. Crocodile Hunter Steve Irwin and the Mark Foley Scandal, in that order?