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	<title>MaxxoMedia Digital Media and Entertainment Trends &#187; Mobile</title>
	<atom:link href="http://www.maxxomedia.com/blog/category/mobile/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.maxxomedia.com/blog</link>
	<description>Tracking the ever changing tides of digital media</description>
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		<title>Top Mobile Internet Trends</title>
		<link>http://www.maxxomedia.com/blog/top-mobile-internet-trends/</link>
		<comments>http://www.maxxomedia.com/blog/top-mobile-internet-trends/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 04:30:28 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=832</guid>
		<description><![CDATA[Mary Meeker from Kleiner Perkins shares her views on the mobile Internet.  Mobile is affecting every part of the world and growing massively. Top 10 Mobile Internet Trends (Feb 2011)]]></description>
			<content:encoded><![CDATA[<div id="__ss_6872807" style="width: 425px;">Mary Meeker from Kleiner Perkins shares her views on the mobile Internet.  Mobile is affecting every part of the world and growing massively.</div>
<div style="width: 425px;"></div>
<div style="width: 425px;"><strong><a title="Top 10 Mobile Internet Trends (Feb 2011)" href="http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011">Top 10 Mobile Internet Trends (Feb 2011)</a></strong><object id="__sse6872807" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kpcbtop10mobiletrends021011finalpdf-110210002130-phpapp02&amp;stripped_title=kpcb-top-10-mobile-trends-feb-2011&amp;userName=kleinerperkins" /><param name="name" value="__sse6872807" /><param name="allowfullscreen" value="true" /><embed id="__sse6872807" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=kpcbtop10mobiletrends021011finalpdf-110210002130-phpapp02&amp;stripped_title=kpcb-top-10-mobile-trends-feb-2011&amp;userName=kleinerperkins" name="__sse6872807" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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		<title>57% of Teens View Their Cell As The Key To Their Social Life</title>
		<link>http://www.maxxomedia.com/blog/57-of-teens-view-their-cell-as-the-key-to-their-social-life/</link>
		<comments>http://www.maxxomedia.com/blog/57-of-teens-view-their-cell-as-the-key-to-their-social-life/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 22:14:07 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Digital Kids]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=694</guid>
		<description><![CDATA[Teens Cell Phone Habits 47% of US teens say their social life would end or be worsened without their cell phone, and 57% credit their mobile device with improving their life. Four out of five teens (17 million) carry a wireless device (a 40% increase since 2004), according to a study by Harris Interactive. Impact on [...]]]></description>
			<content:encoded><![CDATA[<h3>Teens Cell Phone Habits</h3>
<p><a id="aptureLink_3rUyEPUii2" style="padding-top: 0px; padding-right: 6px; padding-bottom: 0px; padding-left: 6px; display: inline !important;" href="http://www.harrisinteractive.com"><img class="alignleft" style="margin: 10px; border: 1px solid black;" title="People spending more time online, says Harris Interactive - TechShout" src="http://images.google.com/images?q=tbn:97DOA8LemGliBM::www.techshout.com/img/harris-interactive-logo.jpg" alt="" width="127px" height="78px" /></a>47% of US teens say their social life would end or be worsened without their cell phone, and 57% credit their mobile device with improving their life. Four out of five teens (17 million) carry a wireless device (a 40% increase since 2004), according to a study by <a id="aptureLink_tUrHqvVsa3" href="http://www.harrisinteractive.com">Harris Interactive</a>.
</p>
<p><span id="more-694"></span></p>
<h3>Impact on Teen Life</h3>
<p>* 57% of teens view their cell phone as the key to their social life.</p>
<p>* Second only to clothing, teens say, a person’s cell phone tells the most about their social status or popularity, outranking jewelry, watches and shoes.<br />
Providing Entertainment and Security</p>
<p>* 52%) agree that the cell phone has become a new form of entertainment.</p>
<p>* One-third of teens play games on their phone.</p>
<p>* 80% say their cell phone provides a sense of security while on the go, confirming that the cell phone has become their mobile safety net when needing a ride (79%), getting important information (51%), or just helping out someone in trouble (35%).</p>
<p>* Teens carry cell phones to have access to friends, family and current events.</p>
<p>* Though only one in five (18%) teens care to pinpoint the location of their family and friends via their cell phone, 36% hate the idea of a cell phone feature that allows others to know their exact location.</p>
<h3><span style="font-weight: normal; font-size: 13px;"></p>
<h3 style="font-size: 1.17em;">Texting Replacing Talking</h3>
<p></span></h3>
<h3><img class="alignleft" style="margin: 10px; border: 1px solid black;" title="How To Stop Teen Texting | Scott Counseling" src="http://images.google.com/images?q=tbn:-ux4mk21WzmV-M::www.scottcounseling.com/wordpress/wp-content/uploads/2009/05/teen-texting-300x300.jpg" alt="" width="116px" height="116px" /></h3>
<p>Texting is replacing talking among teens. Teens admitted spending nearly an equal amount of time talking as they do texting each month. The feature is so important to them that if texting were no longer an option 47% of teens say their social life would end or be worsened &#8211; that’s especially so among females (54% vs. 40%). Teens say texting has advantages over talking because it offers more options, including multitasking, speed, the option to avoid verbal communication, and because it is fun &#8211; in that order. With more than 1 billion text messages sent each day, it is no surprise that 42% of teens say they can text blindfolded. Teens have created a new form of communication. We call it texting, but in essence it is a reflection of how teens want to communicate to match their lifestyles. It is all about multitasking, speed, privacy and control. Teens in this study are crying for personalization and control of exactly what a wireless device or plan can do for them.</p>
<h3>Devices of the Future</h3>
<p>Teens remain excited and openminded about the wireless possibilities and their ideal future mobile devices would feature five applications &#8211; phone, MP3 player, GPS, laptop computer and video player.</p>
<p>Also on teens’ wish lists are phones that…</p>
<p>* Guarantee secured data access to the user only (80%)</p>
<p>* Provide accessibility to personal health records (66%)</p>
<p>* Present opportunities to be educated anywhere in the world (66%)</p>
<p>* Bring users closer to global issues impacting teens’ world (63%)</p>
<p>* Are shockproof and waterproof (81%)</p>
<p>* Have endless power (80%)</p>
<p>* Feature a privacy screen (58%)</p>
<p>* Are made of flexible material and fold into different shapes and sizes (39%)</p>
<p>* Have artificial intelligence &#8211; ask it questions and it gives answers (38%)</p>
<p>In the future, mobility for teens means mobile banking, mobile voting, location based services, personal entertainment &#8211; the sky is the limit for how mobile our lifestyles can be. Mobile use has certainly come a long way in 25 years and expect teens to be a growth driver for the industry and have a major impact on the wireless landscape for years to come.</p>
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		<title>Our Cell Phone Obsession</title>
		<link>http://www.maxxomedia.com/blog/our-cell-phone-obsession/</link>
		<comments>http://www.maxxomedia.com/blog/our-cell-phone-obsession/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:55:59 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=633</guid>
		<description><![CDATA[Via: Cell Phones]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a rel="nofollow" href="http://cellphones.org/blog/obsessed/"><img class="aligncenter" src="http://cellphones.org/obsessed/cell1.jpg" border="0" alt="Cell Phone Obsession" width="500" /></a><br />
Via: <a href="http://cellphones.org">Cell Phones</a></p>
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		<title>Mobile App Store Stats &#8211; Read Write Web</title>
		<link>http://www.maxxomedia.com/blog/mobile-app-store-stats-read-write-web/</link>
		<comments>http://www.maxxomedia.com/blog/mobile-app-store-stats-read-write-web/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 15:45:07 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[What's New]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[Distimo]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Research In Motion]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=623</guid>
		<description><![CDATA[Written by Sarah Perez At the recent Mobile World Congress 2010, Dutch app store analytics firm Distimo presented their findings on the six largest mobile application stores in existence today: the iTunes App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store, Palm App Catalog and Windows Marketplace for Mobile. In their presentation, they [...]]]></description>
			<content:encoded><![CDATA[<p>Written by <a href="http://www.readwriteweb.com/archives/author/sarah-perez.php" target="_self">Sarah Perez </a></p>
<p>At the recent Mobile World Congress 2010, Dutch app store analytics firm <a href="http://www.distimo.com" target="_blank">Distimo</a> presented their findings on the six largest mobile application stores in existence today: the iTunes App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store, Palm App Catalog and Windows Marketplace for Mobile. In their presentation, they analyzed everything including store size, store growth, the most popular applications and where you can find the best deal. They recently shared some of the highlights from that presentation by way of a slideshow embedded <a href="http://blog.distimo.com/2010_02_our-presentation-from-mobile-world-congres-2010-mobile-application-stores-state-of-play/" target="_blank">on their blog</a>.</p>
<p>For mobile industry insiders, some of the findings won&#8217;t be all that shocking, just common knowledge paired with statistics. However, there were a few surprises that caught us off guard, maybe they will you too.</p>
<p>Distimo collects public application data from app stores and also offers developers an analytics tool which is used to monitor their apps and those belonging to their competitors. After examining and analyzing the data, the company releases market reports detailing their findings.</p>
<p><span id="more-623"></span></p>
<p>Free Vs. Paid Apps</p>
<p>One of their most recent reports looked at which application stores have the highest percentage of free apps. Not surprisingly, the Android Market was the winner here. In an interview with <a href="http://venturebeat.com/2009/12/25/android-apps-google" target="_blank">Venture Beat</a>, Distimo co-founder and CEO Vincent Hoogsteder said this was due to multiple factors: the nature of the open-source operating system from Google attracts the sort of developers that enjoy giving away their works and the open nature of the application- approval process (that is, no review board middleman exists between app creation and public release) makes it easier for casual developers to launch. Also, anecdotal evidence points to developer&#8217;s dissatisfaction with Google Checkout &#8211; paid Android apps are required to implement this payment method for purchase, a much slower process than Apple&#8217;s 1-click buying process.</p>
<p>The different ratios of free apps versus paid was one of the findings presented during MWC 2010. In the chart below, you can see the varying percentages by store. (Note that Distimo&#8217;s findings were focused on the U.S. market only). Android has the most free applications (57% free) and Nokia has the most paid (85% paid). The next closest store to Android in terms of free is Palm, followed by Apple, Blackberry, Windows Phone, and finally Nokia.</p>
<p><img class="aligncenter" src="http://www.readwriteweb.com/images/app_store_free_vs_paid.png" alt="" width="595" height="339" /></p>
<p>Another interesting finding had to do with the prices for the paid applications. Apple, Android and Palm were all in the same range when it came to the average price for paid apps ($3.27 to $3.62). However, RIM and Microsoft were more than twice as high ($8.26 and $6.99, respectively). This didn&#8217;t necessarily have to do with the different types of applications available in each store &#8211; sometimes, the exact same app was just priced higher on other platforms. For example, Tetris was $4.99 on Apple and $6.99 on Windows. IM+ was $4.99 on Apple and $29.99 on Blackberry.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.readwriteweb.com/images/app_store_price_comparison.png" alt="" width="595" height="366" /></p>
<p>Store Size and Growth: Look Out for Android!</p>
<p>Android is now the second-largest application store, reports Distimo, with 19, 297 apps. It&#8217;s still a far cry from Apple&#8217;s 150,998 apps, though. And other competitors are farther still. Ovi, we were surprised to discover, is the third largest with 6,118 apps available while Blackberry has a respectable 4,756. Palm has only 1,492 and Windows has 693. Apple is also the fastest growing store with a shocking 13,865 new applications added per month. Android&#8217;s growth is picking up too &#8211; they now have 3,005 new apps per month (15%). Relative to the number of apps housed, Android is actually the fastest growing store.</p>
<p><img class="aligncenter" src="http://www.readwriteweb.com/images/app_store_size.png" alt="" width="595" height="360" /></p>
<p><img class="aligncenter" src="http://www.readwriteweb.com/images/app_store_growth.png" alt="" width="595" height="366" /></p>
<p>Games, Games, Games</p>
<p>Also discussed were the popularity of applications by category. On Apple&#8217;s store, games and entertainment were the most popular categories (58% and 18%, respectively). Somewhat more surprising was the popularity of games on Blackberry, the platform often used more by enterprise and SMBs than by consumers. Here, games were also in the lead with 29% popularity to only 18% for utilities. One would have thought that would be the other way around &#8211; that corporate users would be more likely download apps that helped them work, not play. Apparently, that&#8217;s not the case.</p>
<p>For more details on this presentation, you can view the entire slideshow on <a href="http://www.slideshare.net/distimo/distimo-mobile-world-congress-2010-presentation-mobile-application-stores-state-of-play" target="_blank">Slideshare</a> or contact the company itself for a more in-depth marketing report.</p>
<p>via <a href="http://www.readwriteweb.com/archives/the_truth_about_mobile_application_stores.php">The Truth about Mobile Application Stores</a>.</p>
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		<title>Court: Ringtones Not a &#8216;Public Performance&#8217;; No Extra Royalty &#124; Digital Media Wire</title>
		<link>http://www.maxxomedia.com/blog/court-ringtones-not-a-public-performance-no-extra-royalty-digital-media-wire/</link>
		<comments>http://www.maxxomedia.com/blog/court-ringtones-not-a-public-performance-no-extra-royalty-digital-media-wire/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 08:54:07 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=424</guid>
		<description><![CDATA[Image by Getty Images via Daylife San Francisco &#8211; A federal court has ruled that a cell phone ringtone sounded in public does not constitute a &#8220;public performance&#8221; under copyright law, and therefore performing rights organizations like ASCAP are not entitled to additional royalty payments from ringtones. &#8220;When a ringtone plays on a cellular telephone, [...]]]></description>
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<dt class="wp-caption-dt"><a href="http://www.daylife.com/image/01fzdQ6eLZdWw?utm_source=zemanta&amp;utm_medium=p&amp;utm_content=01fzdQ6eLZdWw&amp;utm_campaign=z1"><img title="BEIJING - OCTOBER 21:  A Chinese model shows t..." src="http://cache.daylife.com/imageserve/01fzdQ6eLZdWw/150x100.jpg" alt="BEIJING - OCTOBER 21:  A Chinese model shows t..." width="150" height="100" /></a></dt>
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<p>San Francisco &#8211; A federal court has ruled that a cell phone ringtone sounded in public does not constitute a &#8220;public performance&#8221; under copyright law, and therefore performing rights organizations like ASCAP are not entitled to additional royalty payments from ringtones. &#8220;When a ringtone plays on a cellular telephone, even when that occurs in public, the user is exempt from copyright liability, and [the cellular carrier] is not liable either secondarily or directly,&#8221; the court said in its ruling.</p>
<p>Groups including the Electronic Frontier Foundation (EFF), Public Knowledge and the Center for Democracy &amp; Technology had urged the court to reject ASCAP&#8217;s argument in a friend of the court brief submitted in the case.</p>
<p><span id="more-424"></span></p>
<p>&#8220;The ruling is an important victory for consumers, making it clear that playing music in public, when done without any commercial purpose, does not infringe copyright,&#8221; the EFF said in a statement.</p>
<p>The EFF noted that the court also rejected ASCAP&#8217;s argument that a royalty payment-triggering public performance occurs when wireless network operators download ringtones to their customers&#8217; phones.</p>
<p>via <a href="http://www.dmwmedia.com/news/2009/10/15/court%3A-ringtones-not-%2526%2523039%3Bpublic-performance%2526%2523039%3B%3B-no-extra-royalty">Court: Ringtones Not a &#8216;Public Performance&#8217;; No Extra Royalty | Digital Media Wire</a>.</p>
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		<title>Augment Your Reality With Layar</title>
		<link>http://www.maxxomedia.com/blog/augment-your-reality-with-layar/</link>
		<comments>http://www.maxxomedia.com/blog/augment-your-reality-with-layar/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 03:41:42 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Cool Products]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=417</guid>
		<description><![CDATA[Layar is a free application on your mobile phone which shows what is around you by displaying real time digital information on top of reality through the camera of your mobile phone. Layar is a global application, available for the T-Mobile G1, HTC Magic and other Android phones in all Android Markets and now available [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 206px"><a href="http://www.layar.com"><img title="Layar Example" src="http://layar.com/wp-content/uploads/2009/10/funda_house.png" alt="Layar iPhone Example" width="196" height="297" /></a><p class="wp-caption-text">Layar iPhone Example</p></div>
<p>Layar is a free application on your mobile phone which shows what is around you by displaying real time digital information on top of reality through the camera of your mobile phone.</p>
<p>Layar is a global application, available for the T-Mobile G1, HTC Magic and other Android phones in all Android Markets and <a href="http://layar.com/layar-is-in-the-iphone-app-store/" target="_blank">now available for the iPhone</a>. It also comes pre-installed on the Samsung Galaxy in the Netherlands</p>
<p>How do you use Layar?</p>
<p><span id="more-417"></span></p>
<p>By holding the phone in front of you like a camera, information is displayed on top of the camera display view.  For all points of interest which are displayed on the screen, information is shown at the bottom of the screen.  There are over <a href="http://layar.com/layers/" target="_blank">160 layers </a>now available.</p>
<p>What do you see in the screen?<br />
On top of the camera image (displaying reality) Layar adds content layers. Layers are the equivalent of webpages in normal browsers. Just like there are thousands of websites there will be thousands of layers. One can easily switch between layers by selecting another via the menu button, pressing the logobar or by swiping your finger across the screen.</p>
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<h6 class="zemanta-related-title" style="font-size: 1em;"></h6>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.mobilecrunch.com/2009/09/22/layar-enhances-augmented-reality-browser-platform-with-3d-capabilities/">Think Augmented Reality Is Cool? Layar Adds 3D Element To AR Browsing</a> (mobilecrunch.com)</li>
<li class="zemanta-article-ul-li"><a href="http://themoderatevoice.com/38699/augmented-reality-browser/">An Augmented Reality Browser</a> (themoderatevoice.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.techcrunch.com/2009/06/21/layars-augmented-reality-browser-literally-more-than-meets-the-eye/">Layar&#8217;s Augmented Reality Browser: Literally More Than Meets The Eye</a> (techcrunch.com)</li>
</ul>
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		<title>Cellufun discussion groups let advertisers target psychographically</title>
		<link>http://www.maxxomedia.com/blog/cellufun-discussion-groups-let-advertisers-target-psychographically/</link>
		<comments>http://www.maxxomedia.com/blog/cellufun-discussion-groups-let-advertisers-target-psychographically/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 17:53:32 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Social network]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=400</guid>
		<description><![CDATA[Mobile social gaming community Cellufun is letting its eight million monthly visitors create discussion groups and advertisers can use this content to psychographically target their ads to members. Each group has real-time chat and its own private forums as well as officers who get to decide membership criteria and review applications. Group affiliations also appear [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" src="http://www.crunchbase.com/assets/images/resized/0004/6756/46756v1-max-250x250.png" alt="" width="250" height="157" />Mobile social gaming community <a class="zem_slink" title="Cellufun" rel="homepage" href="http://www.cellufun.com">Cellufun</a> is letting its eight million monthly visitors create discussion groups and advertisers can use this content to psychographically target their ads to members.</p>
<p>Each group has real-time chat and its own private forums as well as officers who get to decide membership criteria and review applications. Group affiliations also appear on users’ home pages, enhancing social ties throughout the community.</p>
<p>“Cellufun has become a social hub for millions of users all over the world, and they’re increasingly opting to spend time on our site rather than PC focused social networks like MySpace, Facebook, and hi5,” said Keith Katz, VP of Marketing at Cellufun. “We’ve always had informal groups popping up and posting in various forums, but one of our most frequent user requests has been to have a more formalized system for creating affinity groups, much like what’s available on various Web-based sites.</p>
<p><span id="more-400"></span></p>
<p>via <a href="http://www.mobilemarketer.com/cms/news/social-networks/4358.html">Cellufun discussion groups let advertisers target psychographically</a>.</p>
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		<title>Adobe Has Figured Out How To Bring Flash Apps To The iPhone &#124; mocoNews</title>
		<link>http://www.maxxomedia.com/blog/adobe-has-figured-out-how-to-bring-flash-apps-to-the-iphone-moconews/</link>
		<comments>http://www.maxxomedia.com/blog/adobe-has-figured-out-how-to-bring-flash-apps-to-the-iphone-moconews/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 17:08:54 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=394</guid>
		<description><![CDATA[In a strange twist of events, Adobe (NSDQ: ADBE) has enabled developers to build Flash applications for the iPhone, even though it hasn’t yet persuaded Apple (NSDQ: AAPL) to integrate Flash into the popular phone’s browser. Adobe says its move is completely within Apple’s legal perimeters. The announcement came this morning at the company’s developer’s [...]]]></description>
			<content:encoded><![CDATA[<p>In a strange twist of events, Adobe (NSDQ: ADBE) has enabled developers to build Flash applications for the iPhone, even though it hasn’t yet persuaded Apple (NSDQ: AAPL) to integrate Flash into the popular phone’s browser. Adobe says its move is completely within Apple’s legal perimeters.</p>
<p>The announcement came this morning at the company’s developer’s conference in Los Angeles, where Adobe also announced that full Flash capabilities were rolling out to the BlackBerry, Windows Mobile, Palm (NSDQ: PALM), Google (NSDQ: GOOG) Android and Symbian platforms over the next year or so. But this announcement is different because a Flash player is not being installed on the iPhone, meaning iPhone owners won’t be able to view Flash ads or videos in the browser. However, it does mean that developers will be able to convert content they already built for the web, like a game, and distribute it to iPhone owners via Apple’s App Store. More here.</p>
<p>Currently, the project, which is part of Adobe Flash Professional CS5, is in private beta, but they said they will open up the beta to the public before the end of the year. Already, some Flash applications are available in the store, including MTV’s “South Park Avatar Creator,” which allows you to dress the South Park characters from head to toe and even create hair styles.</p>
<p>via <a href="http://moconews.net/article/419-adobe-has-figured-out-how-to-bring-flash-apps-to-the-iphone/">Adobe Has Figured Out How To Bring Flash Apps To The iPhone | mocoNews</a>.</p>
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		<title>Adobe Extends Full Flash To Just About Every Phone But The iPhone &#124; mocoNews</title>
		<link>http://www.maxxomedia.com/blog/adobe-extends-full-flash-to-just-about-every-phone-but-the-iphone-moconews/</link>
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		<pubDate>Mon, 05 Oct 2009 16:36:04 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=390</guid>
		<description><![CDATA[Adobe (NSDQ: ADBE) has secured relationships will Research In Motion, Windows Mobile, Palm (NSDQ: PALM) and Google (NSDQ: GOOG) to roll out full Flash capabilities to the various smartphone platforms. With such a complete line-up, the only obvious phone remaining is Apple’s iPhone. At the company’s worldwide developer conference in Los Angeles on Monday, Adobe [...]]]></description>
			<content:encoded><![CDATA[<p>Adobe (NSDQ: ADBE) has secured relationships will Research In Motion, Windows Mobile, Palm (NSDQ: PALM) and Google (NSDQ: GOOG) to roll out full Flash capabilities to the various smartphone platforms. With such a complete line-up, the only obvious phone remaining is Apple’s iPhone.</p>
<p>At the company’s worldwide developer conference in Los Angeles on Monday, Adobe plans to announce that its Flash technology, which is commonly used on the PC to view videos or ads, will be rolled out to browsers on Microsoft (NSDQ: MSFT) Windows Mobile, Palm webOS phones later this year. In addition, public betas for Google Android and Symbian OS are expected to be available early next year. Finally, Adobe will also bring the Flash Player to Blackberry smartphones at an undisclosed date.</p>
<p>via <a href="http://moconews.net/article/419-adobe-extends-full-flash-to-just-about-every-phone-but-the-iphone/">Adobe Extends Full Flash To Just About Every Phone But The iPhone | mocoNews</a>.</p>
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		<title>Smartphone Application Downloads</title>
		<link>http://www.maxxomedia.com/blog/smartphone-app-downloads/</link>
		<comments>http://www.maxxomedia.com/blog/smartphone-app-downloads/#comments</comments>
		<pubDate>Mon, 11 May 2009 23:38:05 +0000</pubDate>
		<dc:creator>Mark Levy</dc:creator>
				<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.maxxomedia.com/blog/?p=325</guid>
		<description><![CDATA[In only nine months, Apple&#8217;s App Store has proven itself a hot commodity. It features more than 35,000 applications available to consumers in 77 countries, enabling developers, including retailers, to reach tens of millions of iPhone and iPod Touch users. 24% of Smartphone users have spent anywhere from $10-$50 for a single application, while 28% [...]]]></description>
			<content:encoded><![CDATA[<p>In only nine months, Apple&#8217;s App Store has proven itself a hot commodity. It features more than 35,000 applications available to consumers in 77 countries, enabling developers, including retailers, to reach tens of millions of iPhone and iPod Touch users. 24% of Smartphone users have spent anywhere from $10-$50 for a single application, while 28% have spent between $5-10 on a single app. iPhone owners are not spending more on individual apps, but 83% of these iPhone owners have downloaded at least six, according to TNS Media .<br />
<span id="more-325"></span><br />
<img class="alignnone size-full wp-image-324" title="51209-11" src="http://maxxomedia.com/blog/wp-content/uploads/51209-11.jpg" alt="51209-11" width="456" height="500" /></p>
<p>27% of Smartphone owners (but only 2% of iPhone owners) indicate that they have not downloaded a single application to their device. Considering the main reason, 41% said they don&#8217;t see a need, 33% don&#8217;t want to spend the money, and 13% don&#8217;t know how.<br />
<img class="alignnone size-full wp-image-326" title="51209-2" src="http://maxxomedia.com/blog/wp-content/uploads/51209-2.jpg" alt="51209-2" width="474" height="176" /><br />
60% of all Smartphone owners said they spend time looking through all the applications to discover which to download to their phone. 30% of Smartphone owners look for friends / family recommendations and 30% look to see what apps are popular.</p>
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