Archive for the ‘Music’ Category

Will License for Equity?

Tuesday, June 3rd, 2008 |

By Mark Levy, CEO MaxxoMedia

MCPS-PRS, the U.K. music publishing licensing and collecting organization, recently released a proposal suggesting that new digital media companies that want to license their copyrights should provide equity in their fledgling companies in exchange for the license.

They cited as some of the reasons behind this proposal:

1. Start-up firms present an undeniable headache for music rights entities. At incorporation, emerging firms tend to lack the financial resources, both in terms of cash holdings and cash revenues, to pay otherwise standard fees for music rights.

2. Emerging firms are not stable entities, in terms of their chances for success and the nature of their business models.

…and… (more…)

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Warner Music Group - Music as a Service Plans

Friday, April 25th, 2008 |

Here’s an article from Slate about a proposed plan by Warner Music Group to fight piracy and in essence give the people what they want - freedom to download whatever they want, DRM free and share it all they want for a flat rate fee every month.

I actually like the idea to a point. I’ve been a Rhapsody subscriber for years and find great value in the subscription model. The underlying question I have in the Warner plan is if the music is freely shared all around the net, how do they account and pay to the artists who work so hard to produce the music in the first place.

Let me know what you think.

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The Music Industry’s Extortion Scheme by Reihan Salam

The record labels want you to pay a tax on music. It’s not as horrible as it sounds.

Illustration by Rob Donnelly. Click image to expand.

What would you do if a bully—let’s call him “Joey Giggles”—kept snatching your ice-cream cone? OK, now what if Joey Giggles then told you, “If you pay me five bucks a month, I’ll stop snatching your ice cream.” Depending on how much you hate getting beaten up, and how much you love ice-cream cones, you might decide that caving in is the way to go. This is what’s called a protection racket. It’s also potentially the new model for how we’ll buy and listen to music.

Let’s back up for a second. Four companies (Universal Music Group, Warner Music Group, Sony BMG, and EMI) control a staggering 90 percent of all record sales in the United States, and they’re hopping mad. CD sales are in free fall, and the recording industry’s revenues have shrunk from $15 billion to $10 billion in less than a decade. Instead of blaming themselves for failing to embrace the Internet soon enough, Big Music has pointed the finger at piracy, shaking down scofflaw MP3 downloaders with capricious, multimillion-dollar lawsuits. This has not strengthened the record companies’ position—at this point, they’re losing money and everybody hates them.

Now Big Music is mulling the Joey Giggles approach. Warner Music Group is trying to rally the rest of the industry behind a plan to charge Internet service providers $5 per customer per month, an amount that would be added to your Internet bill. In exchange, music lovers would get all the online tunes they want, meaning that anyone who spends more than $60 a year on music will come out way ahead. Download whatever you want and pay nothing! No more DRM! Swap files to your heart’s content—we promise, we won’t sue you (or snatch your ice-cream cone)! More

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Sonific - Online Music Casualty

Wednesday, April 23rd, 2008 |

Sonific.com goes offline on May 1, 2008

A message by Gerd Leonhard, Co-Founder & CEO

As a consequence of a the unworkable music licensing situation and the resulting lack of solid revenue modeling Sonific’s founders and investors have decided to temporarily take Sonific.com and Sonific.net offline.  While we are looking for other ways to realize our vision we are also open to talking to any interested party that may have use for Sonific’s user base, content relationships, technologies or distribution network (please contact us anytime to find out more). Together with some other partners, we may also investigate the concept of making Sonific a paid-for service that is provided to artists, record labels and other content providers on a white-label basis.

Here are some background details on our decision: (more…)

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Music Labels’ Openness on Deals Comes At a Price

Monday, April 7th, 2008 |

From Paidcontent.org Rafat Ali

A known secret of the music industry: the labels, though becoming open to new business models from startups, are asking for a hefty upfront advances for licensing music and in some cases a substantial equity stake in the company, and Billboard explores the practice. Someone like Universal Music Group is making the equity stake standard in any deal, our sources say.

Among the examples: troubled online ad-supported music service SpiralFrog has given more than $3 million in upfront advances to UMG alone before it even went live, and has paid additional millions in licensing fees since the original term expired. Imeem is said to have paid major advances and gave labels equity in the company, the story says. We reported on the Buzznet-UMG deal last week, which involved equity as well. (more…)

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Rent or Buy: More Thoughts on the Business of Music

Tuesday, March 25th, 2008 |

The Big Ideas Report

By David Gales

Music Purchase vs. Subscription

The Big Idea behind music subscription plans is that they may be an idea whose time has come. The debate over the benefits of music subscriptions vs. music purchases has heated up lately. A number of subscription services have been in the market for a time, including Rhapsody, Napster among others. iTunes, the world’s second largest music retailer, is said to be looking at the idea, in a bundling format with the iPod. Among music companies, there is some concern that subscriptions would be so popular they would hasten the demise of the CD, still an important profit center for music labels.

AT ISSUE: Can music subscriptions provide enough economic fuel for the music industry to replace the revenue lost by un-paid consumption of music?

BIG IDEAS VIEW: For purposes of this discussion, consumers are defined as those who listen to music on radio, online and other promotional media, and customers are those who pay to own or listen to music. There are dozens of issues around this topic, but key to our thoughts are the following. (more…)

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Online Ticket Selling Meets Scalpers and Social Networks

Friday, February 22nd, 2008 |

By Mark Levy CEO of MaxxoMedia

TicketsNow LogoReselling tickets, once viewed as illegal and a rip-off of consumers, is now being legitimized. Over the past few months there have been a number of large acquisitions of “ticket resellers” made by leading e-commerce companies in an effort to take advantage of this lucrative secondary ticket market. eBay purchased Stubhub for $365 million; last month Ticketmaster purchased TicketsNow for $265 million. Many of the tickets that are re-sold on these secondary marketplaces are initially purchased from the Ticketmasters of the world.

StubHub LogoThe new combined business model aims to cut in the venue owners and promoters. Ticketmaster President and Chief Executive Sean Moriarty said, “Clients who five years ago were not willing to allow a ticket to be resold now want a piece of it.”

The size of the secondary ticket market is hard to judge, but estimates range from $2.5 billion to $5 billion a year in the U.S. So it’s no surprise that new companies are popping up looking to enhance the experience and take a slice of the pie.

(more…)

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The Music Hype Machine Grows Up

Friday, February 15th, 2008 |

By Mark Levy CEO of MaxxoMedia

The Hype MachineNot long ago, people had few choices for finding new music. These included listening to the radio, hanging out in their friend’s bedroom listening to their collection, or subscribing to a music magazine. All three were really limiting.

Radio limited the music they played to the hits; you were limited by the number of your friends’ record collections, which were limited by their budget … and the same with magazine subscriptions.

(more…)

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Will.i.am talks about Mobile Content

Thursday, February 14th, 2008 |

Will.i.amWill.i.am interviewed by Tamara Coniff from Billboard Magazine at the 3GSM Conference in Barcelona Spain.

The mobile industry, not the record business, will create the next wave of music superstars, according to Black Eyed Peas founder Will.i.am.

Speaking at Mobile Backstage, a GSMA/Nielsen production for the Mobile World Congress in Barcelona, powered by Billboard and the Hollywood Reporter, the artist said the record industry was now “like a grandmother — and the artists of tomorrow need to do deals with her granddaughters. It’s the mobile industry that will produce the Michael Jacksons and Madonnas of tomorrow.” (more…)

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Personalised Music Mag

Saturday, February 9th, 2008 |

From Springwise

Customised content has long been held up as the Holy Grail of digital publishing, and idiomag is making that promise a reality with a personalised, daily digital magazine about music that is based entirely on members’ individual interests.

Launched just over a year ago, UK-based idiomag uses a system of weighted tagging to customise both content and advertising to readers’ personal musical tastes. Readers initially name their favourite music topics and weight the relative importance of each of them in the content they will view. idiomag then uses that information to serve articles, tracks, videos and other multimedia content in a high-quality, audio-visual virtual magazine format that readers can enjoy in page-by-page fashion. idiomag has content partnerships with publications including Billboard, 365mag and Hip Hop Nation as well as popular blogs such as Aurgasm and BlogCritics. It has also built up a large team of its own journalists across the UK. As readers rate the appeal of the content they view, idiomag intelligently adapts subsequent issues to reflect those changing preferences.

Not insignificantly, advertisers benefit from idiomag’s personalisation system as well, with the ability to serve nonintrusive, full-screen and rich-media advertisements that closely match readers’ interests. A newly incorporated social element, meanwhile, uses Facebook integration to let readers get their idiomag within the social networking site, view their friends’ magazines and capture articles they like, submit articles, and view trends and favourites among the other idiomag readers on the site. idiomag also offers widgets to incorporate the magazine on other social networks, blogs or home pages. Subscriptions to idiomag are free for readers; advertisers are charged on a CPM basis, and revenue is shared with content providers based on their content’s popularity.

When readers get the content they want and advertisers reach their target audiences in a targeted way, it really is hard to see a downside. One to bring to other niches, localities and topic areas!

Website: www.idiomag.com
Contact: andrew.davies@idiomag.com

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Concerts Where Everyone Gets a Front Row Seat

Friday, February 8th, 2008 |

By Mark Levy CEO of MaxxoMedia

18 months ago two friends had a conversation about how technology has been changing the landscape of the music business.They agreed that companies like Pandora, Amazon and iTunes were changing how people experienced artist recordings. But, they were concerned that a very important part of the music business was not being addressed - the live performance. They talked about how no one was really focusing on this aspect of the business. So it was decided they would.

What makes this conversation interesting is that it took place between Danny Socolof, a 25 year veteran of the music industry and Jeff Henshaw, a founding member of Microsoft’s XBOX team.

Socolof is a pioneer in pairing brands and music with The Who, Led Zeppelin and well known brands like Pepsi and Apple’s iTunes. He has been responsible for some of the most memorable live performances in the past quarter century including Woodstock ’98. Henshaw was with Microsoft for 18 years and last lead efforts to bring new entertainment experiences to the XBOX.

Both men are firm believers that a powerful platform of great software and services is the key that unlocks amazing entertainment scenarios. DeepRockDrive.com is the brainchild of that conversation.

The two are very passionate about making a difference. “To engage fans and artists in a new community and platform that bring the live performance into the digital media age and create value all along the way – value to fans, value to the artists, value to the labels – that’s what DeepRockDrive is all about,” said Socolof.

In the past six months they’ve built a state of the art HD studio, launched the site, raised $3 million in capital and ramped up to 25 employees. They currently produce 20 to 30 shows each month that are broadcast live around the world.

Fans can request an artist perform for them on DeepRockDrive and artists can invite the fans to participate in the live show. DeepRockDrive provides a tool set including digital concert posters and widgets that allow people to create demand and spread it out over the web on Facebook, MySpace and any other website. The widgets link back to DeepRockDrive to report to fans and artists how the demand is building.

Once a band has attracted 1000 votes, the band is invited to the Las Vegas studios for a very unique performance experience. Entering the DeepRockDrive studio puts the artist and fan in direct contact. Fans get to choose the playlist and the band receives incoming interactive feedback from fans while they are performing. For the first 45 shows, fans have attended from about 25 different countries.

“Anyone with access to broadband has a front row seat at DeepRockDrive,” said Socolof. “We intend to build out partnerships with radio and other media around the world. Any time a show is promoted, it’s applicable to everyone in that Internet audience or local listening audience with access to broadband.”

Currently artists need to come to the DeepRockDrive studios to perform. But the larger plan is to expand beyond the Vegas studio to providing tools that will enable the DeepRockDrive experience from venues around the world. Henshaw said, “The current studio is a lab to experiment with, perfect and innovate around the experience, so we can deploy those tools economically and enable venues around the world to participate around the platform.”

People can experience the show on their terms rather than forcing them into one narrow vantage point. Four real time HD streams over the internet represent the four cameras which the fans can switch to in real time to get different angles. If viewers want to focus on the guitar player or drummer – they can just switch the camera.

The artists agree to bring in their set list and let the fans in the audience decide which order to play the songs. Fans use tools developed by DeepRockDrive to combine digital applause and shout outs with user name and location information that gets pumped directly onto huge monitors on the soundstage. The goal is to create direct conversations in real time during the show between the fans and the artists.

Fans can also snap screen grabs during the show featuring the band and share those photos on their web pages, Flickr, Slide and other sites. In the works is a photo snapshot application that users can use during the show to take images of the band and post to a gallery. Then the band can vote and fans win prizes like free tickets to future shows.

In late February, DeepRockDrive plans to launch a Facebook application expected to extend the reach of the site and the experience. We are going to “unleash it on over 60 million people to let the requesting and inviting happen a lot more fluidly as a part of their everyday lives.”

Socolof says DeepRockDrive is building a long term viable economic model for everyone in the chain. All shows cost $6.99 and the ticket price is shared 50/50 with the artist. The content created during the show is given to the band so they can they can post to their sites that same night. Deals are in the works to help bring the HD content to DVD, get released as video singles and shared from fan sites.

Henshaw admits that artists come into the studios a bit apprehensive – “They tend to take a song or two to realize that the audience is out there, on the Internet, and master the interactive experience. After the shows, we frequently hear artists announce that they’ve never experienced anything quite like it. They really get off on the real time, global access to the fans.” Users and artist feedback is strong – but they admit they have a ways to go. “We are constantly innovating to enhance the experience for both fans and artists.”

Lately they’ve had a lineup of potential partners including charities, bloggers, both major and indie labels and they are looking to partner with media – radio, print organizations.

The opportunity for the radio industry is to consider DeepRockDrive as an online experience extension for big events they present. “Radio is so important for building up affinity for music – but radio needs to be relevant in the new digital age and DeepRockDrive can be a partner,” said Socolof “and we are very open to these type of partnerships.”

http://www.deeprockdrive.com

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New Social Music Sites

Friday, January 25th, 2008 |

By Mark Levy CEO of MaxxoMedia

The web has forever changed the way people experience music. Here are a few sites I found this week that are cleverly combining elements of social networks, games and artificial intelligence, enabling people to discover and share music like never before.

Music Discovery Game

The Sixty Onewww.thesixtyone.com is a music discovery game that rewards those who help others listen to good new music. The name of the site pays homage to US Highway 61. According to the founders, “Muddy Waters rode the 61. So did Bob Dylan, Ike Turner and B.B. King. Elvis grew up in the housing projects along it. Highway 61 was the road by which people left to find better opportunities. And by leaving, they took their music to the world.”

On thesixtyone.com, musicians upload music and listeners decide which songs go on the home page. Both musicians and listeners can create profiles to share the music they are interested in and gain influence points, which can be used to help promote the music they like. If you like a song, just click the “bump” button to increase its bump count. Each “bump” increases the artists points in the system.

There is a real-time updated leader board of both the top performing artists and the listeners with the most points. Points record progress, reflect community status and can be spent to bump more songs and influence the community.

http://www.thesixtyone.com

Community Lyrics Search

LyricsModeIf it’s lyrics you are looking for, a solid place to start is www.Lyricsmode.com. This new site has combined social networking and lyrics sharing by allowing members to upload lyrics into the site. LyricsMode is a comprehensive online music resource that provides a huge selection of lyrics for music compositions. They boast more than 550,000 lyrics for more than 20,000 artists and are adding new material daily.

In addition to the lyrics on each song, Lyricsmode offers a YouTube widget that you can embed into web pages showing the video and the lyrics to the song. You can also request and share lyrics or get the ringtone to the song.

http://www.lyricsmode.com

Social Playlists and Streaming Music

MeeMixMeeMix wants to provide the new generation of media consumers with an Internet radio that will give them what they want, when they want it and without having to work to get it. The service is based on an advanced analysis of personal taste in music. With MeeMix, choose a song or artist, and a playlist based on this input will be automatically built. The music will start playing immediately as MeeMix creates a personalized radio station.

The founders spent eight months developing a technology that uniquely identifies individual musical taste by using content and behavioral-based methodologies. The MeeMix algorithm is a taste-prediction tool, which not only points out songs similar to the ones selected by the user, but also takes geographical, behavioral and psychological characteristics into account in order to deliver songs that will match the user’s unique personal taste.

For example: If a 16-year-old girl from Japan and a 22-year-old guy from New York request the same song, then parameters beyond song selection will be considered to personalize the playlist. When songs are rated, the Internet radio station becomes more in tune with the listener’s music preferences. For instance, if you rate a song, they understand how you liked it and adjust the station accordingly. The more songs the listeners rate, the better the station will become a reflection of their unique music tastes.

Every member can set up his or her personal profile, and interact with other members in a variety of ways and throughout the site, including similar musical tastes or shared passions.

http://www.meemix.com

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Moby Offers Free Recordings for Noncommercial Indie Films

Saturday, December 15th, 2007 |

From DMWMEDIA.COM 

Recording artist Moby this week launched a website that will offer his music for free licensing to independent and student filmmakers to use in their noncommercial works, according to The Hollywood Reporter. The MobyGratis.com site currently features about 70 pieces of music. “I was a philosophy major and I had a minor in film,” Moby told THR. “Ever since then, I’ve had a lot of friends in the world of independent and non-profit film production. Their recurring complaint is that it’s really difficult to license music for movies that have no budgets, so I thought I would start this Web site which very simply provides free music to non-profit indie films.” Related Links:
http://snipurl.com/1var8 (Hollywood Reporter)

http://www.mobygratis.com

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Rock On: 12 of the Best Music Social Networks

Sunday, June 24th, 2007 |

Mashable: June 22, 2007 — 04:40 AM PDT — by Livia Iacolare

Internet radio may be facing uncertain times, but many musical social networks continue to thrive. If you’re in a band, these sites are essential for promoting your music: take note, and sign up for as many as possible to maximize your reach. For fans, meanwhile, we’ve included some great places to just listen to music. We won’t mention the obvious one, of course: MySpace remains the hub for music on the web.

 

Flotones

flotones_home.gif

Flotones is a monetized social network for artists and their fans. The most interesting feature is the possibility to promote and distribute artist’s content via mobile phones (such as ringtones and mobile wallpapers). After you register and add your content, you’ll be able to promote your mobile content at your shows, on your website and on your MySpace profile. You’ll be asked to sign a contract before getting paid.

Read about the rest here. 

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Music Artists Set Their own Prices

Wednesday, May 16th, 2007 |

by Kelli Richards

PassAlong Networks, offers a very robust platform for independent artists called Speakerheart. PassAlong is all about creating new digital media services that empower the connection between artists and their fans. While the major labels are working to figure out what comes next in their evolution, there’s a massive, thriving independent music market. PassAlong figured out that this burgeoning indie music community needed a highly effective, easy-to-use method of enabling online commerce for artists through a system enabling direct transactions between fans and artists.

Speakerheart is such a service. It enables artists to upload their own albums and tracks & convert their songs to ringtones; in turn, it allows fans to preview songs (and ultimately music videos), and also to purchase tracks, ringtones, CDs, and merchandise if it’s available. Artists can take the Speaker (preview function) and Heart (bookmark function) and transport these functions across the Web via promotional tools known as “Shelves”; these will allow fans to browse the artist’s Speakerheart ’shelf’ on the artist’s web site, a MySpace page, a blog, or wherever HTML is accepted. Another nifty feature (one of my favorites) is that the artist can set their own pricing for a track; no longer are they tied to a 99 cent model where they’ll make a few pennies if they’re lucky. Now, they can set the pricing higher or lower than 99 cents a track (at their discretion); Speakerheart keeps 25 cents as a transaction fee — and the rest goes directly in the artist’s pocket. This means that artists no longer have to sell millions of copies of a song or CD; since they’re keeping the vast majority of the proceeds they can get by quite nicely on smaller volumes. PassAlong is the first company in the space to make variable pricing available for MP3 downloads. Speakerheart offers a big step in the right direction in terms of artist & fan empowerment.

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Indie Music Download Cards

Wednesday, May 16th, 2007 |

 

Bridging the divide between digital and physical, DiscRevolt provides a tangible solution for selling digital media. Artists upload songs to DiscRevolt’s website and design their own artwork for a plastic download card. The cards are then printed by DiscRevolt with a unique redemption code on the back. Artists sell the cards to fans at live shows, and the fans can then download songs or albums from the artist’s online page.

Many independent artists make most of their revenue at merchandise tables after they play a live show. Audiences connect with a band or song, and are most likely to pay for music during the post-gig buzz. As bands are moving from CDs to digital downloads, they need something to hook potential customers when they can, instead of asking them to download later. Which is a challenge DiscRevolt aims to solve. The start-up describes its download cards as a cross between a gift card, a backstage pass and a baseball trading card. They’re designed to be collectible items, attachable to lanyards or backpacks or rear-view mirrors. The fact that artists design their own artwork, and often make cards in limited runs, adds to the appeal.

Pricing is set at 500 cards for USD 250. Each card gives fans access to 15 credits worth of the artist’s material on discrevolt.com. Artists set their own prices, but DiscRevolt recommends USD 5 per card, which brings the price per song to 33 cents for buyers, and gives artists a 90% profit margin. Since artists buy the cards upfront, profits are received as soon the cards are sold. Which can be useful while bootstrapping a tour. It also provides a user-friendly download avenue for bands that haven’t yet made it to the front page of the iTunes Music Store.

DiscRevolt is currently in beta, and is offering artists 100 free cards if they sign up before May 15th. The website currently only supports MP3 audio files (at any bitrate), but future releases will also support other media files such as video and PDF files of liner notes, lyrics and artwork. Something to set up locally? And although musical artists are the main target group for this type of service, how about BookRevolt? At lectures or other events, both published and unpublished authors could sell cards for downloads of audio-books or e-books, or supplements to printed work, or use the cards as a promotional tool, giving away digital copies of sample chapters without having to worry about hosting downloads.

Website: www.discrevolt.com
Contact: info@discrevolt.com

Source: http://www.springwise.com/weekly/2007-05-16.htm#discrevolt

Spotted by: Ozgur Alaz

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Welcome to MaxxoMedia's Digital Media and Entertainment Trends site where the focus is on showcasing the people, companies, technologies, habits and research in consumer digital media trends - from mobile, VOD and IPTV to broadband, videogames and advertising and more.

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