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Computer Content On TV? Vice Versa? Just You Watch.

By Paul Farhi Washington Post Staff Writer Sunday, December 31, 2006; Page N03 Ever since their invention, the television set and the home computer have remained separate devices, often in separate rooms. But next year could be the year they come together — or at least become less distinguishable. If...

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Global Mobile Phone Shipments Break the 1B Unit Mark

Posted by Mark Levy | Posted in Mobile, Statistics | Posted on 13-02-2007

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Global Mobile Phone Shipments

Global mobile phone shipments grew a healthy 25% year-over-year, to reach an all-time record total of 1 billion units in 2006. It has taken the industry 23 years to reach this milestone according to Strategy Analytics. Mobile phone sales have exploded from less than 100,000 units in 1983 to 100 million units in 1997 and have now passed the 1-billion level in 2006. During that time, mobile phones have become a critical driver of innovation and profit for the world’s semiconductor, memory, battery and display industries. 300 million cellular handsets were shipped worldwide in Q4 2006, up a healthy 22% year-on-year. Nokia and Motorola continued to dominate volumes, but it was Sony Ericsson who shone brightest. Growth, volumes, revenues and total profits are all at their highest ever levels for the Japanese-Swedish firm.

YouTubers Watch Less Television

Posted by Mark Levy | Posted in Online Video, Statistics | Posted on 09-02-2007

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Almost one in three of frequent YouTube users say they are watching less TV as a result of the time they spend there. However, 73% of frequent YouTube users say they would visit the site less if it started including short video ads before every clip. 42% of online U.S. adults say they have watched a video at YouTube, and 14% say they visit the site frequently, according to Harris Interactive.

Of all frequent YouTube users:

* 66% claim they are sacrificing other activities when on YouTube
* 36% say their visits to the site are most likely to have been at the expense of visiting other websites
* 32% say their time spent watching TV is next most likely to have taken a hit
* 20% think that YouTube also pre-empts email and other online social networking
* 19% defer work/homework
* 15% aren’t playing video games
* 12% are not watching DVD(s) and not spending time with friends and family in person

Web Stickiness

Posted by Mark Levy | Posted in Statistics | Posted on 07-02-2007

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Visits to MySpace accounted for nearly 12% of all time spent online by US Internet users, according to Compete Inc. The study shows traffic data put US Internet user time spent at MySpace over other sites including eBay, Google, AOL and YouTube. Yahoo! came in second, accounting for 8.5% of time spent online by US Internet users.

The amount of time spent at MySpace suggests that people are leaving the site open during the day to see when new instant messages or e-mails arrive from friends. The multitasking habit is especially strong with teen Internet users. Several of the sites could easily be used simultaneously: MySpace, Facebook, YouTube and AIM all appeal to the younger generation of Internet users, and this group is also most likely to multitask when online.

 

 

 

Chinese Mobile Phone Sales Surge 40%

Posted by Mark Levy | Posted in Mobile, Statistics | Posted on 05-02-2007

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Sales of mobiles phones in China rose by 40%, to 120 million handsets reported the official Chinese news agency, Xinhua, citing the deputy chief of the China Mobile Communications Association Xie Linzhen.

Xie also stated that sales are expected to rise further this year, to 150 million handsets. China manufactured some 450 million handsets last year, with 350 million being exported.

According to the Ministry of Information, foreign handset vendors such as Nokia and Motorola hold the lion’s share of the market, while local mobile phone makers sold only 50 million handsets to domestic and overseas markets.

Consumer Control Over New Media

Posted by Mark Levy | Posted in Statistics | Posted on 02-02-2007

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According to BIGresearch’s latest Simultaneous Media Usage Study of over 15,000 consumers, marketers in 2007 are faced with the new reality of a consumer controlled communication model, with the advent of the Time Magazine selection of “you” as the Person of the Year in 2006, and “the consumer” having been selected as the Agency of the Year by Ad Age. With media multitasking growing as consumers have less time and more media options. The intermittent usage of media which occurs during simultaneous consumption creates a serious problem for marketers who rely on exposure to media models since the anticipated exposure is being shared with many other media options and may never occur.

Camera Phones Killing the Digital Camera Business?

Posted by Mark Levy | Posted in Articles, Digital Cameras, Mobile, Statistics | Posted on 31-01-2007

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By Mark Levy CEO MaxxoMedia

The Camera and Imaging Products Association announced today that growth in digital camera shipments by Japanese makers in 2007 is expected to slow to 7.5 percent from a year earlier, when lower prices and a wider variety of models with interchangeable lenses spurred growth to 22 percent. The association did not provide any indication of why the slowdown will occur, but a likely culprit is the increase in sales of mobile camera phones. Projected shipments for camera phones by 2009 is over 900 million units.

A recent study by the Consumer Electronics Association says that 9% of pictures taken today are taken with a camera phone. So far, people seem to be switching between their camera phone and digital camera — taking photos at different times with different cameras.

However, this might change. The article says Tim Herbert, senior director of market research at CEA, predicts that as camera phones improve with three megapixel (and better) resolution, better storage and additional features, more people might use only camera phones for taking photos.

YouTube = Less TV

Posted by Mark Levy | Posted in IP Video, Statistics | Posted on 30-01-2007

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A third of frequent visitors to the YouTube video-sharing site say they watch less TV as a result of their online video habit, according to a recent survey conducted by Harris Interactive.

Forty-two percent of U.S. online adults say they have watched a video on YouTube, with 14% saying they visit the site frequently. Of these, 32% said they are watching less TV as a result of the time they spend on the site.

“[YouTube] has really emerged as a major force in, and problem for, the traditional entertainment industry,” said Harris senior research manager Aongus Burke.

Digital Music Market Doubles

Posted by Mark Levy | Posted in Music, Statistics | Posted on 28-01-2007

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Digital music sales are jumping.
New reports from two major research sources indicate that worldwide digital music sales are continuing to climb.

Nielsen SoundScan captured more than 675 million digital track sales worldwide in 2006, with nearly 600 million digital track sales in North America alone, up from 359 million in 2005.

The IFPI “Digital Music Report 2007″ estimates that worldwide digital music sales revenues doubled in 2006 to around $2 billion.

Digital Media Venture Capital Investments

Posted by Mark Levy | Posted in Statistics | Posted on 20-01-2007

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Rutberg & Company has reviewed and analyzed the venture capital activity for the digital media sector in 2006. Their key takeaways include:

  • Venture financings in digital media totaled $4.4 billion in 2006, as compared to $2.6 billion in 2005. The 2006 growth rate of 66 percent far exceeds the growth rates for the overall venture industry. Notably, though, the growth in venture financings for digital media has moderated over the past six months.
  • The curbed growth of investment activity is consistent with Rutberg’s conversations with venture capital investors. On an anecdotal basis, they believe that investor sentiment is becoming more rational rather than exuberant, as was seen in the beginning of the year.
  • The percentage of transactions with a financing size of $20 million or greater has increased, from 6 percent in 1H05 to 13 percent in 2H06. These larger transactions are driven, in Rutberg’s view, by activity in the capital-intensive Semiconductors sector and in the late-stage Advertising Infrastructure sector.
  • The sector with the greatest increase in 2006 was Provisioning & Delivery Infrastructure, driven by both an individual $130 million financing by Limelight Networks and the overall investment growth in the CDN and Internet-delivered video infrastructure subsectors. Strong increases were also experienced in the Advertising Infrastructure and Applications sectors.
  • The most active digital media venture capital investors during 2006 included: Intel Capital, Sequoia Capital, Draper Fisher Jurvetson, Benchmark Capital, Menlo Ventures, and Oak Investment Partners.

For More Details…

Digital Music Report 2007

Posted by Mark Levy | Posted in Statistics, What's New | Posted on 20-01-2007

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IFPI has released a report on the state of Digital Music in 2006. Digital sales now account for around 10% of the music market as record companies experiment and innovate with an array of business models and digital music products, involving hundreds of licensing partners. Get the whole report – Download Key Facts


  • Digital music sales estimated to double to around US$2 billion in 2006
  • Single track downloads estimated up 89% at 795 million
  • Available tracks double to four million, via 500 online services in over 40 countries worldwide
  • Portable music players help drive digital music consumption
  • New revenue streams and business models emerge
  • Lawsuits impact illegal file-sharing, but “gatekeeper” ISPs must act to curb digital piracy

China IPTV market to exceed 23 million subscribers by 2012

Posted by Mark Levy | Posted in IPTV, Statistics | Posted on 20-01-2007

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China MapTechnological innovations are rapidly redrawing the Chinese telco landscape. Operators are compelled to diversify in order to thrive in the competitive environment. China’s flourishing broadband environment is paving the way for IPTV to reach out to the potentially huge addressable market. In a new study, ABI Research forecasts the IPTV take-up in mainland China to pass the 23 million subscriber mark by 2012.

IPTV is the Chinese government’s platform of choice because it is aligned to its long-term plan of unifying broadband, Internet, and television. Hence the future of the industry continues to be viewed optimistically. More resources will also be allocated to making IPTV a success because it is to play an important role in multimedia communications and upcoming major events in China. According to Fong, “The growth of IPTV will remain modest for now, and take off only after 2008. Adoption will be boosted by major events such as the Beijing Olympics in 2008, and then the 2010 World Expo in Shanghai.”

For now, however, IPTV has to cope with certain bottlenecks that have been restricting growth. “While the IPTV service is regarded by the industry as a potential revenue generator, lack of content may prove a short-term barrier to increasing uptake rapidly,” says Fong. “Current program content, which is strictly controlled by media authorities and the government, is not rich enough to attract paying users, and overseas content, which is restricted and difficult to get approval for, does not help alleviate the situation.

Report: 2006 U.S. Video Game Sales Up 18% to $13.5 Billion

Posted by Mark Levy | Posted in Statistics, VideoGames | Posted on 19-01-2007

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Port Washington, N.Y. – U.S. video game sales rose 18% in 2006, to $13.5 billion, bolstered by top-selling PC title “World of Warcraft” and the release of new hardware from Sony and Nintendo, according to a report from market research firm NPD Group.

  • The top selling titles of the year for consoles or handhelds included Electronic Arts’ “Madden NFL 07″; “Cars” (THQ); “Lego Star Wars II: The Original Trilogy” (LucasArts); “New Super Mario Bros.” (Nintendo); and “Need for Speed: Most Wanted” (Electronic Arts).
  • Coming in behind Blizzard’s “World of Warcraft” in the top 10 for PC games were five of Electronic Arts’ “Sims” games, as well as “Star Wars: Empire At War” (Lucas Arts); “The Elder Scrolls IV: Oblivion” (Take-Two); and “Age of Empires III” (Microsoft).
  • Overall, sales of PC games in 2006 rose 1%, to $970 million, while sales of games and accessories for consoles and handhelds totaled $12.5 billion, up from $10.5 billion in 2005.